Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.

Flak Area

Source Starfinder #20: The Last Refuge pg. 49
This weapon, which can be mounted only on a turret, launches volatile spores in all directions, acting as a countermeasure and a short-range damage dealer. The gunner for the releasing starship makes one attack roll, applying that roll to all targets (friend and foe) within 1 hex. That same attack roll + 5 can be used against a DC equal to 10 + the speed of any tracking weapon that reaches the releasing starship that round. If the attack roll equals or exceeds the DC for a projectile, that projectile is destroyed before it deals damage.